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  • [ Year / Grade 9 & 10 (14-15 years) ] CODING FOR KIDS
CoursesCoding[ Year / Grade 9 & 10 (14-15 years) ] CODING FOR KIDS
  • GAME PROGRAMMING: 0

    No items in this section
  • Level – Introduction 25

    • Lecture2.1
      • Introduction to scratch and it’s components.
    • Lecture2.2
      • Software installation.
    • Lecture2.3
      Project 1: Developing Aquarium Game
    • Lecture2.4
      • Aquarium motion animation.
    • Lecture2.5
      • Knowing more about animation elements – motion, looks sounds etc.
    • Lecture2.6
      Project 2: Adding Music and Dance in a game
    • Lecture2.7
      • Animation presentation with music and dance.
    • Lecture2.8
      • Homework given for doing the similar activity before next class.
    • Lecture2.9
      • Check homework and query from last session if any.
    • Lecture2.10
      Project 3: Script Animation (Dialogues with music and motion)
    • Lecture2.11
      • Animation presentation with dialogues. Say a story narration or small script play.
    • Lecture2.12
      • Check homework and query from last session if any.
    • Lecture2.13
      Project 4: Making Cats/ mouse/ Bat/ People etc move at angles via block programming
    • Lecture2.14
      • Introduction to block programming.
    • Lecture2.15
      • Creation of geometric animation image (part I).
    • Lecture2.16
      • Check homework and query from the last session if any.
    • Lecture2.17
      • Creation of geometric animation image with different operation mechanism taught (part II).
    • Lecture2.18
      • Check homework and query from the last session if any.
    • Lecture2.19
      Project 5: Game Design and Development
    • Lecture2.20
      • Basics of Game Programming.
    • Lecture2.21
      • Introduction to scratch game with score card (Part I).
    • Lecture2.22
      • Check homework and query from the last session if any.
    • Lecture2.23
      • Introduction to scratch game with score card (part II).
    • Lecture2.24
      • New game with different operation mechanism taught. Level 1, Level 2 etc will be added to that game.
    • Lecture2.25
      EVALUATION TEST 1 BASED ON ALL THE TOPICS COVERED IN LEVEL 1.
  • Level 2 18

    • Lecture3.1
      • Quiz and interaction related to last classes.
    • Lecture3.2
      • Check query from the last session if any.
    • Lecture3.3
      Project 1 : Creation of ball game with animations.
    • Lecture3.4
      • Check homework and query from the last session if any.
    • Lecture3.5
      • Animation presentation with mouse pointer and touching.
    • Lecture3.6
      Project 2: Chasing mouse motion animation
    • Lecture3.7
      • Check homework and query from the last session if any.
    • Lecture3.8
      • Introduction to scratch game with score card (Advanced).
    • Lecture3.9
      • Check homework and query from the last session if any.
    • Lecture3.10
      • Creation of snake game (Part II).
    • Lecture3.11
      • Check homework and query from the last session if any.
    • Lecture3.12
      Project 3 : Creation of Snake Game
    • Lecture3.13
      • Introduction to side-scrolling game.
    • Lecture3.14
      • Check homework and query from the last session if any.
    • Lecture3.15
      Project 4: Creation of Flappy bird game
    • Lecture3.16
      • Flappy bird game in Scratch (Part Il).
    • Lecture3.17
      Quiz, project discussion, future suggestions.
    • Lecture3.18
      AN EVALUATION TEST 2 BASED ON ALL THE TOPICS COVERED IN LEVEL 2.
  • Level 3 18

    • Lecture4.1
      Quiz and interaction related to last classes.
    • Lecture4.2
      Check query from the last session if any.
    • Lecture4.3
      Introduction to video sensing in Scratch.
    • Lecture4.4
      Project 1: Create a web Camera.
    • Lecture4.5
      • Introduction to the motion detection in Scratch i.e. how to detect the motion of the characters.
    • Lecture4.6
      Project 2 : Controlling a character with motion and WebCam.
    • Lecture4.7
      • Check homework and query from the last session if any.
    • Lecture4.8
      • Introduction to color detection in Scratch with video sensing.
    • Lecture4.9
      • Learn to detect the position of a character with the help of their body color.
    • Lecture4.10
      Project 3: Color detection Animation.
    • Lecture4.11
      • Check homework and query from the last session if any.
    • Lecture4.12
      • Learn about the question and answer block in the Sratch.
    • Lecture4.13
      Project 4 : The Ask and Answer Game.
    • Lecture4.14
      • Learn about creating your own character in Scratch.
    • Lecture4.15
      • A brief introduction about duplicating one character a number of times.
    • Lecture4.16
      Project : 5 Shooting Game.
    • Lecture4.17
      Quiz, project discussion, future suggestions.
    • Lecture4.18
      AN EVALUATION TEST 3 BASED ON ALL THE TOPICS COVERED IN LEVEL 3.
  • Python Programming: 0

    No items in this section
  • LEVEL 1: 29

    • Lecture6.1
      Day:1
    • Lecture6.2
      • What is algorithm?
    • Lecture6.3
      • Different Datatypes in python.
    • Lecture6.4
      • The use of variables and in python.
    • Lecture6.5
      • Use of print statement in python.
    • Lecture6.6
      Day:2
    • Lecture6.7
      • What is operators?
    • Lecture6.8
      • Use of type function.
    • Lecture6.9
      • Type Conversion.
    • Lecture6.10
      Day:3
    • Lecture6.11
      • Learn the use of List
    • Lecture6.12
      • Learn the use of Tuple
    • Lecture6.13
      Day:4
    • Lecture6.14
      • Learn the use of Dictionary
    • Lecture6.15
      • Learn the use of Set
    • Lecture6.16
      Day:5
    • Lecture6.17
      • Conditional Statements.
    • Lecture6.18
      If statements.
    • Lecture6.19
      Else statements.
    • Lecture6.20
      Elif statements.
    • Lecture6.21
      Day:6
    • Lecture6.22
      • Loops
    • Lecture6.23
      for loop
    • Lecture6.24
      while loop
    • Lecture6.25
      Day:7
    • Lecture6.26
      • What is functions?
    • Lecture6.27
      • Declaration of functions.
    • Lecture6.28
      • Use of functions.
    • Lecture6.29
      AN EVALUATION TEST 1 BASED ON THE TOPIC COVERED IN LEVEL 1.
  • LEVEL 2 : 22

    • Lecture7.1
      DAY 1:
    • Lecture7.2
      • What is file handling?
    • Lecture7.3
      • Different modes in file handling.
    • Lecture7.4
      • Use of open(), remove() and close() function.
    • Lecture7.5
      DAY 2:
    • Lecture7.6
      • What is datetime in python?
    • Lecture7.7
      • Functions available for time.
    • Lecture7.8
      • Functions available for datetime.
    • Lecture7.9
      DAY 3:
    • Lecture7.10
      • What is exception handling?
    • Lecture7.11
      • What are exceptions?
    • Lecture7.12
      • Process of exception handling.
    • Lecture7.13
      DAY 4:
    • Lecture7.14
      • Introduction to JSON.
    • Lecture7.15
      DAY 5:
    • Lecture7.16
      • Introduction to JSON
    • Lecture7.17
      • Digital Dictionary
    • Lecture7.18
      DAY 6
    • Lecture7.19
      • Basic Jarvis ( Personal Assistant )
    • Lecture7.20
      DAY 7:
    • Lecture7.21
      • Quiz, Project discussion, Future Suggestions.
    • Lecture7.22
      AN EVALUATION TEST 2 BASED ON THE TOPIC COVERED IN LEVEL 2.
  • Web Design 0

    No items in this section
  • Level 1 ( ALL HTML ELEMENTS) 29

    • Lecture9.1
      Day :1
    • Lecture9.2
      * Structure of html documents.
    • Lecture9.3
      * Learn how to add title and text in the web page with the help of TITLE and BODY TAGS.
    • Lecture9.4
      * Description and use of TAGS in the web designing.
    • Lecture9.5
      * Understand the concept of ATTRIBUTES to make your web page more attractive.
    • Lecture9.6
      * Add different background color or background pictures in your own webpage.
    • Lecture9.7
      Day : 2
    • Lecture9.8
      * Add headings in the web page with the use of HEADING TAG.
    • Lecture9.9
      * Learn to add paragraph and change line in the paragraph with PARAGRAPH and BR TAGS.
    • Lecture9.10
      * Use of PRE and HR TAGS to make your text even more attractive and to place it inside a box.
    • Lecture9.11
      * Center your paragraph with the use of CENTER TAGS.
    • Lecture9.12
      Day : 3
    • Lecture9.13
      * Learn to create HYPERLINK in the webpage to move among different web pages.
    • Lecture9.14
      * Add more colors to your web page by adding different images in it with the use of IMG TAG.
    • Lecture9.15
      * Place any GIF or IMAGE as a link to make the beautiful look of the web page even more magnificent.
    • Lecture9.16
      Day : 4
    • Lecture9.17
      * Play with fonts by using FONT TAG.
    • Lecture9.18
      * Use different types of ATTRIBUTES of FONT TAG which will catch the sight of viewers.
    • Lecture9.19
      * Add different PHYSICAL FORMATING STYLES to your text which will add up the beauty of your web page.
    • Lecture9.20
      * Learn how to align the text or paragraph in different positions of the web page
    • Lecture9.21
      Day : 5
    • Lecture9.22
      * Learn all the types of listing in tables.
    • Lecture9.23
      * Create an ordered list with the help of OL TAG and it’s different ATTRIBUTES.
    • Lecture9.24
      * Create an unordered list or add bullet symbols in your text with the help of UL and it’s ATTRIBUTES.
    • Lecture9.25
      * Learn about the TABLE tag and it’s properties to add and create a beautiful and attractive in your webpage.
    • Lecture9.26
      Day : 6
    • Lecture9.27
      * Have a basic knowledge about the styling of web page with the introduction of CSS.
    • Lecture9.28
      Day : 7
    • Lecture9.29
      Making your own sample web page with the help of above TAGS and ATTRIBUTES.
  • LEVEL 2 : CSS ELEMENTS 26

    • Lecture10.1
      Day :1
    • Lecture10.2
      * Styling of the website.
    • Lecture10.3
      * Learn how to add style and color in the web page.
    • Lecture10.4
      * CSS background and color properties.
    • Lecture10.5
      Day : 2
    • Lecture10.6
      * CSS class and ID.
    • Lecture10.7
      * Learn to connect HTML documents with CSS documents.
    • Lecture10.8
      * Learn to change the particular part of web page with the help of CSS class and ID.
    • Lecture10.9
      Day : 3
    • Lecture10.10
      * Font and Border Properties.
    • Lecture10.11
      * Learn about the styling of font in web page.
    • Lecture10.12
      * Add more styling on borders with the use of Border Properties.
    • Lecture10.13
      Day : 4
    • Lecture10.14
      * Dimension and Margin Properties.
    • Lecture10.15
      * Add and work on different dimensions of Web Page.
    • Lecture10.16
      * Beautify the web page with the use of Margin Properties.
    • Lecture10.17
      Day : 5
    • Lecture10.18
      * Display , Float and Align properties.
    • Lecture10.19
      * Align the images and texts with the use of Font properties of CSS.
    • Lecture10.20
      * Add more styling in the Web page with the use of Float and Align Properties.
    • Lecture10.21
      Day : 6
    • Lecture10.22
      * CSS animations.
    • Lecture10.23
      * Learn about the different animation affects and add them in the web page.
    • Lecture10.24
      Day : 7
    • Lecture10.25
      Making your own sample web page with the help of above CSS elements.
    • Lecture10.26
      AN EVALUATION TEST 2 BASED ON THE TOPIC COVERED IN LEVEL 2.
  • Java Programming: 0

    No items in this section
  • LEVEL 1: 32

    • Lecture12.1
      Day :1
    • Lecture12.2
      1. different Datatypes in java.
    • Lecture12.3
      2. How to convert different Datatypes into string
    • Lecture12.4
      3. Use of getText() and setText() functions.
    • Lecture12.5
      4. Use of textfields, labels and buttons.
    • Lecture12.6
      5. A small application to add two numbers.
    • Lecture12.7
      Day : 2
    • Lecture12.8
      1. Use of if statement.
    • Lecture12.9
      2. Use of if-else statement.
    • Lecture12.10
      3. Use of if-else if -else statement.
    • Lecture12.11
      4. A small application to find greater, smaller or equal number.
    • Lecture12.12
      Day : 3
    • Lecture12.13
      1. What is loop?
    • Lecture12.14
      2. for loop.
    • Lecture12.15
      3. while loop.
    • Lecture12.16
      4. Use of text area.
    • Lecture12.17
      5. A small application to print the table of any number.
    • Lecture12.18
      Day : 4
    • Lecture12.19
      1. do while loop.
    • Lecture12.20
      2. Escape Sequence Characters.
    • Lecture12.21
      Day : 5
    • Lecture12.22
      1.Types of swing components.
    • Lecture12.23
      2.Use of checkbox.
    • Lecture12.24
      3.Use of radio buttons.
    • Lecture12.25
      4. A small application to to print the total price in any ice cream parlour.
    • Lecture12.26
      Day : 6
    • Lecture12.27
      1.Use of list box.
    • Lecture12.28
      2.Use of combo box.
    • Lecture12.29
      3. A small application with the use of above.
    • Lecture12.30
      Day : 7
    • Lecture12.31
      Quiz, project discussion, future suggestions.
    • Lecture12.32
      AN EVALUATION TEST 1 BASED ON THE TOPIC COVERED IN LEVEL 1.
  • LEVEL 2: 30

    • Lecture13.1
      Day :1
    • Lecture13.2
      1. Connectivity of Java and MySql.
    • Lecture13.3
      2. Creating tables in MySql.
    • Lecture13.4
      3. Show the structure of table and insert value in a table.
    • Lecture13.5
      4. Connecting the tables of MySql with the components of Java.
    • Lecture13.6
      5. A small application based on the username and password.
    • Lecture13.7
      Day : 2
    • Lecture13.8
      1. Display table records in MySql with or without condition.
    • Lecture13.9
      2. Modify data in tables and delete record in the table.
    • Lecture13.10
      3. Validation in the textfield() of Java.
    • Lecture13.11
      4. A small application based on username and password with modifications.
    • Lecture13.12
      Day : 3
    • Lecture13.13
      1. Connecting tables of Java with the tables of Mysql.
    • Lecture13.14
      2. Validations in lables.
    • Lecture13.15
      3. A small application based on above topic.
    • Lecture13.16
      Day : 4
    • Lecture13.17
      1. Show total tables available in database.
    • Lecture13.18
      2. Show the column details of the table.
    • Lecture13.19
      3. A small application based on above topic
    • Lecture13.20
      Day : 5
    • Lecture13.21
      1. Learn about constraints and its types.
    • Lecture13.22
      2.Use of constraint in Java and MySql.
    • Lecture13.23
      3. A small application based on above topic.
    • Lecture13.24
      Day : 6
    • Lecture13.25
      1. Different types of functions in MySql.
    • Lecture13.26
      2. Use of these functions in Java and MySql.
    • Lecture13.27
      3. A small application based on above topics.
    • Lecture13.28
      Day : 7
    • Lecture13.29
      Quiz, project discussion, future suggestions.
    • Lecture13.30
      AN EVALUATION TEST 2 BASED ON THE TOPIC COVERED IN LEVEL 2.

    • Quiz, Project discussion, Future Suggestions.

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